Free Beta — No credit card required

Know what you need
before you build or scale

Three gates. One journey. Gate 1 validates your concept and budget before you build. Gate 2 returns a go/iterate/kill verdict in soft launch. Gate 3 tells you when and how to scale UA spend. Every verdict is grounded in cited practitioner research. Free for indie studios.

Genre D1 min D7 min CPI max Hook CTR min
Puzzle 42% 18% $2.00 8.0%
Match-3 44% 19% $1.65 9.0%
Casual 38% 15% $1.80 7.5%
Hyper-Casual 30% 8% $0.60 6.0%
Idle / Tycoon 40% 20% $3.00 7.0%

11 genres covered · View all benchmarks

How it works

Three gates. One continuous journey.

PixyLiv covers three specific decision points every mobile studio faces. Everything else in your workflow stays the same.

Gate 1 — Pre-Build
Is this concept worth building?

Genre benchmarks, UA budget check, soft launch region guidance, concept stress test, and common pre-build mistakes — before you write a line of code.

Open Gate 1 →
Gate 2 — Soft Launch
Should I scale, iterate, or stop?

Decision Engine, Friction Finder, Update Evaluator, Launch Readiness Tracker, and Weekly Check-in — all the tools you need during active soft launch.

Open Decision Engine →
Gate 3 — Scale
When and how do I scale UA spend?

Revenue Forecast across three scenarios and ROAS Waypoints — the measured payback curve that tells you whether scaling makes economic sense right now.

Open ROAS Waypoints →
Why studios fail in soft launch

Three decisions that kill more games than bad design

Named, cited failure patterns from practitioner research.

Small-cohort volatility

Empirical analysis of real app retention data found that apps with 100 users or fewer show highly volatile retention. a single user churning can shift the reading by a full percentage point. Studios reading too much into a thin cohort routinely overcorrect on noise.

Lim, Malik and Aiello, Sovereignty of the Apps.

Unvalidated ad hooks

Practitioners who run real concept tests before building report only continuing development when Hook CTR clears a pre-set threshold. Most tested concepts do not clear it. Skipping this step before scaling spend is a common, avoidable way budgets get burned.

Pattern: published concept-testing methodology.

Blended cohort retention

Aggregate retention can rise simply because acquisition volume increased, even while each individual install cohort is retaining worse. Reading a single blended number instead of per-cohort curves can hide a worsening problem for weeks.

Pattern documented across practitioner post-mortems on cohort analysis.
Free tools

Pre-build and soft launch in one place

All tools are live today. No feature on this page is a future promise. Free for indie studios.

Pre-Build Validator

Before writing code, enter your genre, monetisation model, and UA budget. Get genre benchmarks, a UA budget check against the 385-install minimum, soft launch region guidance, and a concept stress test across 5 design conditions.

Free — unlimited

Decision Engine

Enter D1, D7, and CPI. Get a plain go/iterate/kill verdict against genre benchmarks. Includes D7/D1 ratio diagnosis. tells you whether the issue is FTUE, core loop, or acquisition cost, with cited reasoning you can share with a team or investor.

Free — unlimited runs

Friction Finder

Rate your first 10 levels as easy, medium, hard, or very hard. no analytics tool needed. PixyLiv identifies the single worst level versus genre norms and returns 3 specific fixes.

Free — 3 analyses per month

Update Evaluator

Enter metrics before and after a game update. Runs a two-proportion z-test and tells you whether the change was statistically significant or normal variance. Stops studios from reverting updates that were working.

Free — 1 evaluation per month

Revenue Forecast

Enter DAU, ARPDAU, and weekly growth rate. Returns a 90-day projection across 3 scenarios with a burn rate sustainability signal. Tells you whether your trajectory covers costs within the soft launch window.

Free — 1 forecast per month

Launch Readiness Tracker

Tracks D1, D7, and CPI week by week against genre thresholds. Two consecutive green weeks is your go signal. Removes the emotional bias from the timing decision. the hardest call most studios make.

Free — always
Gate 3 — Scale and Revenue
Revenue Forecast and ROAS Waypoints

90-day revenue projection across three scenarios with burn rate signal. Plus the ROAS payback curve — a measured waypoint tracker that tells you whether scaling UA spend makes economic sense right now.

Revenue Forecast ROAS Waypoints →
Free Download

Soft Launch Benchmark Report

D1, D7, D30 retention thresholds and CPI ranges for 11 mobile game genres. Includes the D7/D1 ratio diagnostic table, 5 common failure patterns with specific fixes, and research citations for every threshold. 6 pages. Free.

Download Free Report
11 genres covered
D1/D7/D30 thresholds
CPI floor and ceiling
D7/D1 ratio table
5 failure patterns
Research cited
Questions

Before you sign up

How is PixyLiv different from analytics tools?

Your analytics tool tells you what already happened inside your live game. PixyLiv is the interpretation layer. it takes the numbers you already have and tells you what to do about them. Gate 1 answers the pre-build question: do I have the right concept, budget, and market to generate valid soft launch data? Gate 2 answers the soft launch question: do my numbers support scaling, iterating, or stopping?

Are the benchmarks based on real data?

Yes. Genre benchmarks are seeded from published practitioner benchmark research and the D3/D1 retention threshold framework. D1, D7, CPI ceiling, and Hook CTR minimums for 11 genres. They are indicative thresholds, not guarantees. The 385-install minimum is derived from the Cochran formula for 95% confidence interval at 5% margin of error. standard statistics.

What is PixyLiv and who is it for?

PixyLiv covers two decision points every mobile studio faces: whether to build a concept, and whether to scale after soft launch. Gate 1 validates concept, UA budget, and market before you build. Gate 2 takes your real D1, D7, CPI, and Hook CTR and returns a plain go/iterate/kill verdict. Designed for studios without a dedicated data analyst who need a clear verdict, not another dashboard.

Does PixyLiv replace my analytics setup?

No. Your analytics setup collects the data. PixyLiv interprets it. Every input is designed to be obtainable from any analytics platform. or estimated from playtests and spreadsheets. You keep your existing tools.

Start before your next build

Free for indie studios. Gate 1 validates your concept before you build. Gate 2 diagnoses soft launch. Gate 3 tells you when to scale. No credit card. No setup.

Get Free Access Try the Calculator